IMARC Group’s new report “Gaming Accessories Market. Industry Trends, Share, Size, Growth, Opportunities, and Forecasts 2022-2027” states that the global gaming accessories market was worth USD 8.32 billion in 2021.IMARC Group forecasts the market to grow at a CAGR of 9.10% from 2022 to 2027 and reach USD 14.42 billion by 2027.
Gaming accessories include controllers, headsets, joysticks, virtual reality glasses, mice, keyboards, and webcams. These are hardware bundles used to enhance the user’s gaming experience. They are highly versatile and compatible with a wide range of devices, including desktops, laptops, and game consoles.
The growing demand for online gaming, driven by the proliferation of smartphones and laptops and high-speed internet connections, is one of the main factors positively influencing the global demand for gaming accessories. The increase in the number of gaming venues in commercial areas is also driving demand for gaming equipment. Easy access to products through online and offline channels and booming e-commerce are also contributing to market growth. In addition, the integration of artificial intelligence (AI), console gaming, and virtual and augmented reality (AR/VR) technologies offer lucrative growth opportunities for key industry players.
For access to the full report, including the headnotes and figures, please contact an analyst at https://www.imarcgroup.com/gaming-accessories-market.
List of key companies included in this market report
- Anker Innovations Technology Co Ltd
- Cooler Master Technology Inc
- Corsair Gaming Inc
- Dell Technologies Inc
- Hewlett-Packard Company Creation
- Logitech International S.A
- Mudcats Global S.A
- Nintendo Corporation Razer Ltd
- (Samsung Electronics Co
- Sennheiser Electronic GmbH & Co KG
- Sony Group Inc
- Turtle Beach Inc
In this report, the market is classified based on components, Mobile technology, type of device, type of interface, sales channel, and region.
Classification by Component
- Other components
Depends on the type of device
- Personal computers
- Game consoles
Depends on the type of connection
- Wired connection
- Wireless connection
Depending on the sales channel
- By region
- North America (USA, Canada)
- Europe (Germany, United Kingdom, France, Italy, Spain, Russia, etc.)
- Asia-Pacific (China, India, Japan, South Korea, Indonesia, Australia, and others).
- Latin America (Brazil, Mexico)
- Middle East and Africa
Main points of the report
- Market performance (2016-2021)
- Market Outlook (2022-2027)
- Porter’s Five Forces Analysis
- Market drivers and success factors
- SWOT analysis
- Value chain
- Detailed map of the competitive environment
If specific information beyond the scope of the report is required, it can be provided on a customized basis.
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